MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ register_network_global()

void MayaFlux::Nodes::NodeGraphManager::register_network_global ( const std::shared_ptr< Network::NodeNetwork > &  network)

Register network globally (like nodes)

Definition at line 580 of file NodeGraphManager.cpp.

581{
582 if (!is_network_registered(network)) {
583 std::stringstream ss;
584 ss << "network_" << network.get();
585 std::string generated_id = ss.str();
586 m_network_registry[generated_id] = network;
587 }
588}
std::unordered_map< std::string, std::shared_ptr< Network::NodeNetwork > > m_network_registry
Global network registry (like m_Node_registry)
bool is_network_registered(const std::shared_ptr< Network::NodeNetwork > &network)
Check if network is registered globally.

References is_network_registered(), and m_network_registry.

Referenced by add_network().

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