5#include <glm/gtc/constants.hpp>
15 const glm::vec3& bounds_min,
16 const glm::vec3& bounds_max,
18 : m_num_points(num_particles)
19 , m_bounds(bounds_min, bounds_max)
20 , m_init_mode(init_mode)
26 "Created ParticleNetwork with {} points, bounds [{:.2f}, {:.2f}, {:.2f}] to [{:.2f}, {:.2f}, {:.2f}]",
28 bounds_min.x, bounds_min.y, bounds_min.z,
29 bounds_max.x, bounds_max.y, bounds_max.z);
45 auto physics = std::make_unique<PhysicsOperator>();
47 physics->initialize(positions);
54 "Initialized ParticleNetwork: {} points, operator={}",
61 const glm::vec3& bounds_min,
62 const glm::vec3& bounds_max,
66 m_bounds = { .
min = bounds_min, .max = bounds_max };
78 physics->initialize(vertices);
81 auto physics = std::make_unique<PhysicsOperator>();
83 physics->initialize(vertices);
88 "Reset ParticleNetwork: {} points reinitialized",
m_num_points);
101 for (
unsigned int frame = 0; frame < num_samples; ++frame) {
106 "ParticleNetwork processed {} frames with {} operator",
116 physics->enable_spatial_interactions(should_interact);
127 return graphics_op->get_point_count();
140 return physics->get_particle_velocity(index);
152 metadata[
"timestep"] = std::to_string(
m_timestep);
153 metadata[
"bounds_min"] = std::format(
"({:.2f}, {:.2f}, {:.2f})",
155 metadata[
"bounds_max"] = std::format(
"({:.2f}, {:.2f}, {:.2f})",
160 metadata[
"gravity"] = std::format(
"({:.2f}, {:.2f}, {:.2f})",
161 physics->get_gravity().x,
162 physics->get_gravity().y,
163 physics->get_gravity().z);
164 metadata[
"drag"] = std::to_string(physics->get_drag());
166 auto avg_vel = physics->query_state(
"avg_velocity");
168 metadata[
"avg_velocity"] = std::to_string(*avg_vel);
184 "Cannot set null operator");
189 const char* new_name = op->get_type_name().data();
192 "Switching operator: '{}' → '{}'",
195 std::vector<PointVertex> vertices;
198 vertices = old_graphics->extract_vertices();
201 "Extracted {} vertices from old operator",
208 new_graphics->initialize(vertices);
215 "Initialized new graphics operator with {} points",
223 physics->enable_spatial_interactions(should_interact);
227 "Operator switched successfully to '{}'", new_name);
235 const std::string& param_name,
236 const std::shared_ptr<Node>& source,
255 double value = mapping.broadcast_source->get_last_output();
256 m_operator->set_parameter(mapping.param_name, value);
259 m_operator->apply_one_to_one(mapping.param_name, mapping.network_source);
#define MF_INFO(comp, ctx,...)
#define MF_ERROR(comp, ctx,...)
#define MF_RT_TRACE(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
Operator that produces GPU-renderable geometry.
std::vector< ParameterMapping > m_parameter_mappings
virtual void unmap_parameter(const std::string ¶m_name)
Remove parameter mapping.
Topology get_topology() const
Get the current topology.
virtual void map_parameter(const std::string ¶m_name, const std::shared_ptr< Node > &source, MappingMode mode=MappingMode::BROADCAST)
Map external node output to network parameter.
virtual void set_topology(Topology topology)
Set the network's topology.
bool is_enabled() const
Check if network is enabled.
virtual std::unordered_map< std::string, std::string > get_metadata() const
Get network metadata for debugging/visualization.
void set_output_mode(OutputMode mode)
Set the network's output routing mode.
std::optional< double > get_node_output(size_t index) const override
Get output value for specific particle.
Kinesis::SpatialDistribution m_init_mode
Kinesis::Stochastic::Stochastic m_random_gen
void set_operator(std::unique_ptr< NetworkOperator > op)
Set active operator (runtime switching)
void process_batch(unsigned int num_samples) override
Process the network for the given number of samples.
void ensure_initialized()
void reinitialize(size_t num_particles, const glm::vec3 &bounds_min, const glm::vec3 &bounds_max, Kinesis::SpatialDistribution init_mode)
Reinitialize particle network with new parameters.
void unmap_parameter(const std::string ¶m_name) override
Remove parameter mapping.
Kinesis::SamplerBounds m_bounds
void set_topology(Topology topology) override
Set the network's topology.
std::vector< PointVertex > generate_initial_vertices()
void initialize() override
Called once before first process_batch()
PointVertex generate_single_vertex(Kinesis::SpatialDistribution mode, size_t index, size_t total)
void update_mapped_parameters()
Update mapped parameters before physics step.
void reset() override
Reset network to initial state.
std::unique_ptr< NetworkOperator > m_operator
void map_parameter(const std::string ¶m_name, const std::shared_ptr< Node > &source, MappingMode mode=MappingMode::BROADCAST) override
Map external node output to network parameter.
std::unordered_map< std::string, std::string > get_metadata() const override
Get network metadata for debugging/visualization.
ParticleNetwork(size_t num_particles, const glm::vec3 &bounds_min=glm::vec3(-10.0F), const glm::vec3 &bounds_max=glm::vec3(10.0F), Kinesis::SpatialDistribution init_mode=Kinesis::SpatialDistribution::RANDOM_VOLUME)
Create particle network with spatial bounds.
size_t get_node_count() const override
Get number of particles in network.
N-body physics simulation with point rendering.
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.
SampleResult generate_sample_at(SpatialDistribution dist, size_t index, size_t total, const SamplerBounds &bounds, Stochastic::Stochastic &rng)
Generate a single sample at a specific index (for indexed/sequential modes).
Nodes::PointVertex to_point_vertex(const SampleResult &s, glm::vec2 size_range={ 8.0F, 12.0F }) noexcept
Project SampleResult to PointVertex.
std::vector< Nodes::PointVertex > to_point_vertices(std::span< const SampleResult > samples, glm::vec2 size_range)
Batch-project SampleResult vector to PointVertex.
SpatialDistribution
Spatial distribution mode for point cloud and particle generation.
std::vector< SampleResult > generate_samples(SpatialDistribution dist, size_t count, const SamplerBounds &bounds, Stochastic::Stochastic &rng)
Generate a batch of spatially distributed samples.
Topology
Defines the structural relationships between nodes in the network.
@ GRID_2D
2D lattice with 4-connectivity
@ INDEPENDENT
No connections, nodes process independently.
@ GRID_3D
3D lattice with 6-connectivity
@ SPATIAL
Dynamic proximity-based (nodes within radius interact)
MappingMode
Defines how nodes map to external entities (e.g., audio channels, graphics objects)
@ ONE_TO_ONE
Node array/network → network nodes (must match count)
@ BROADCAST
One node → all network nodes.
@ GRAPHICS_BIND
State available for visualization (read-only)