MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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ParticleNetwork.cpp
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1#include "ParticleNetwork.hpp"
2
4
5#include <glm/gtc/constants.hpp>
6
8
9//-----------------------------------------------------------------------------
10// Construction
11//-----------------------------------------------------------------------------
12
14 size_t num_particles,
15 const glm::vec3& bounds_min,
16 const glm::vec3& bounds_max,
18 : m_num_points(num_particles)
19 , m_bounds(bounds_min, bounds_max)
20 , m_init_mode(init_mode)
21{
24
26 "Created ParticleNetwork with {} points, bounds [{:.2f}, {:.2f}, {:.2f}] to [{:.2f}, {:.2f}, {:.2f}]",
27 num_particles,
28 bounds_min.x, bounds_min.y, bounds_min.z,
29 bounds_max.x, bounds_max.y, bounds_max.z);
30}
31
32//-----------------------------------------------------------------------------
33// NodeNetwork Interface
34//-----------------------------------------------------------------------------
35
37{
38 if (m_initialized) {
39 return;
40 }
41
42 auto positions = generate_initial_vertices();
43
44 if (!m_operator) {
45 auto physics = std::make_unique<PhysicsOperator>();
46 physics->set_bounds(m_bounds.min, m_bounds.max);
47 physics->initialize(positions);
48 m_operator = std::move(physics);
49 }
50
51 m_initialized = true;
52
54 "Initialized ParticleNetwork: {} points, operator={}",
56 m_operator ? m_operator->get_type_name() : "none");
57}
58
60 size_t num_particles,
61 const glm::vec3& bounds_min,
62 const glm::vec3& bounds_max,
64{
65 m_num_points = num_particles;
66 m_bounds = { .min = bounds_min, .max = bounds_max };
67 m_init_mode = init_mode;
68
69 reset();
70}
71
73{
74 auto vertices = generate_initial_vertices();
75
76 if (m_operator) {
77 if (auto* physics = dynamic_cast<PhysicsOperator*>(m_operator.get())) {
78 physics->initialize(vertices);
79 }
80 } else {
81 auto physics = std::make_unique<PhysicsOperator>();
82 physics->set_bounds(m_bounds.min, m_bounds.max);
83 physics->initialize(vertices);
84 m_operator = std::move(physics);
85 }
86
88 "Reset ParticleNetwork: {} points reinitialized", m_num_points);
89}
90
91void ParticleNetwork::process_batch(unsigned int num_samples)
92{
94
95 if (!is_enabled() || !m_operator) {
96 return;
97 }
98
100
101 for (unsigned int frame = 0; frame < num_samples; ++frame) {
102 m_operator->process(m_timestep);
103 }
104
106 "ParticleNetwork processed {} frames with {} operator",
107 num_samples, m_operator->get_type_name());
108}
109
111{
113
114 if (auto* physics = dynamic_cast<PhysicsOperator*>(m_operator.get())) {
115 bool should_interact = (topology == Topology::SPATIAL || topology == Topology::GRID_2D || topology == Topology::GRID_3D);
116 physics->enable_spatial_interactions(should_interact);
117 }
118}
119
121{
122 if (!m_operator) {
123 return m_num_points;
124 }
125
126 if (auto* graphics_op = dynamic_cast<const GraphicsOperator*>(m_operator.get())) {
127 return graphics_op->get_point_count();
128 }
129
130 return m_num_points;
131}
132
133std::optional<double> ParticleNetwork::get_node_output(size_t index) const
134{
135 if (!m_operator) {
136 return std::nullopt;
137 }
138
139 if (auto* physics = dynamic_cast<const PhysicsOperator*>(m_operator.get())) {
140 return physics->get_particle_velocity(index);
141 }
142
143 return std::nullopt;
144}
145
146std::unordered_map<std::string, std::string> ParticleNetwork::get_metadata() const
147{
148 auto metadata = NodeNetwork::get_metadata();
149
150 metadata["point_count"] = std::to_string(get_node_count());
151 metadata["operator"] = std::string(m_operator ? m_operator->get_type_name() : "none");
152 metadata["timestep"] = std::to_string(m_timestep);
153 metadata["bounds_min"] = std::format("({:.2f}, {:.2f}, {:.2f})",
155 metadata["bounds_max"] = std::format("({:.2f}, {:.2f}, {:.2f})",
157
158 if (m_operator) {
159 if (auto* physics = dynamic_cast<PhysicsOperator*>(m_operator.get())) {
160 metadata["gravity"] = std::format("({:.2f}, {:.2f}, {:.2f})",
161 physics->get_gravity().x,
162 physics->get_gravity().y,
163 physics->get_gravity().z);
164 metadata["drag"] = std::to_string(physics->get_drag());
165
166 auto avg_vel = physics->query_state("avg_velocity");
167 if (avg_vel) {
168 metadata["avg_velocity"] = std::to_string(*avg_vel);
169 }
170 }
171 }
172
173 return metadata;
174}
175
176//-----------------------------------------------------------------------------
177// Operator Management
178//-----------------------------------------------------------------------------
179
180void ParticleNetwork::set_operator(std::unique_ptr<NetworkOperator> op)
181{
182 if (!op) {
184 "Cannot set null operator");
185 return;
186 }
187
188 const char* old_name = m_operator ? m_operator->get_type_name().data() : "none";
189 const char* new_name = op->get_type_name().data();
190
192 "Switching operator: '{}' → '{}'",
193 old_name, new_name);
194
195 std::vector<PointVertex> vertices;
196
197 if (auto* old_graphics = dynamic_cast<PhysicsOperator*>(m_operator.get())) {
198 vertices = old_graphics->extract_vertices();
199
201 "Extracted {} vertices from old operator",
202 vertices.size());
203 } else if (!m_operator) {
204 vertices = generate_initial_vertices();
205 }
206
207 if (auto* new_graphics = dynamic_cast<PhysicsOperator*>(op.get())) {
208 new_graphics->initialize(vertices);
209
210 if (auto* physics = dynamic_cast<PhysicsOperator*>(op.get())) {
211 physics->set_bounds(m_bounds.min, m_bounds.max);
212 }
213
215 "Initialized new graphics operator with {} points",
216 vertices.size());
217 }
218
219 m_operator = std::move(op);
220
221 if (auto* physics = dynamic_cast<PhysicsOperator*>(m_operator.get())) {
222 bool should_interact = (get_topology() == Topology::SPATIAL);
223 physics->enable_spatial_interactions(should_interact);
224 }
225
227 "Operator switched successfully to '{}'", new_name);
228}
229
230//-----------------------------------------------------------------------------
231// Parameter Mapping (Delegates to Operator)
232//-----------------------------------------------------------------------------
233
235 const std::string& param_name,
236 const std::shared_ptr<Node>& source,
237 MappingMode mode)
238{
239 NodeNetwork::map_parameter(param_name, source, mode);
240}
241
242void ParticleNetwork::unmap_parameter(const std::string& param_name)
243{
245}
246
248{
249 if (!m_operator) {
250 return;
251 }
252
253 for (const auto& mapping : m_parameter_mappings) {
254 if (mapping.mode == MappingMode::BROADCAST && mapping.broadcast_source) {
255 double value = mapping.broadcast_source->get_last_output();
256 m_operator->set_parameter(mapping.param_name, value);
257
258 } else if (mapping.mode == MappingMode::ONE_TO_ONE && mapping.network_source) {
259 m_operator->apply_one_to_one(mapping.param_name, mapping.network_source);
260 }
261 }
262}
263
264//-----------------------------------------------------------------------------
265// Internal Helpers
266//-----------------------------------------------------------------------------
267
269{
270 if (!m_initialized) {
271 initialize();
272 }
273}
274
276{
278 return Kinesis::to_point_vertices(samples, { 8.0F, 12.0F });
279}
280
282{
285 { 8.0F, 12.0F });
286}
287
288} // namespace MayaFlux::Nodes::Network
#define MF_INFO(comp, ctx,...)
#define MF_ERROR(comp, ctx,...)
#define MF_RT_TRACE(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
Operator that produces GPU-renderable geometry.
std::vector< ParameterMapping > m_parameter_mappings
virtual void unmap_parameter(const std::string &param_name)
Remove parameter mapping.
Topology get_topology() const
Get the current topology.
virtual void map_parameter(const std::string &param_name, const std::shared_ptr< Node > &source, MappingMode mode=MappingMode::BROADCAST)
Map external node output to network parameter.
virtual void set_topology(Topology topology)
Set the network's topology.
bool is_enabled() const
Check if network is enabled.
virtual std::unordered_map< std::string, std::string > get_metadata() const
Get network metadata for debugging/visualization.
void set_output_mode(OutputMode mode)
Set the network's output routing mode.
std::optional< double > get_node_output(size_t index) const override
Get output value for specific particle.
Kinesis::Stochastic::Stochastic m_random_gen
void set_operator(std::unique_ptr< NetworkOperator > op)
Set active operator (runtime switching)
void process_batch(unsigned int num_samples) override
Process the network for the given number of samples.
void reinitialize(size_t num_particles, const glm::vec3 &bounds_min, const glm::vec3 &bounds_max, Kinesis::SpatialDistribution init_mode)
Reinitialize particle network with new parameters.
void unmap_parameter(const std::string &param_name) override
Remove parameter mapping.
void set_topology(Topology topology) override
Set the network's topology.
std::vector< PointVertex > generate_initial_vertices()
void initialize() override
Called once before first process_batch()
PointVertex generate_single_vertex(Kinesis::SpatialDistribution mode, size_t index, size_t total)
void update_mapped_parameters()
Update mapped parameters before physics step.
void reset() override
Reset network to initial state.
std::unique_ptr< NetworkOperator > m_operator
void map_parameter(const std::string &param_name, const std::shared_ptr< Node > &source, MappingMode mode=MappingMode::BROADCAST) override
Map external node output to network parameter.
std::unordered_map< std::string, std::string > get_metadata() const override
Get network metadata for debugging/visualization.
ParticleNetwork(size_t num_particles, const glm::vec3 &bounds_min=glm::vec3(-10.0F), const glm::vec3 &bounds_max=glm::vec3(10.0F), Kinesis::SpatialDistribution init_mode=Kinesis::SpatialDistribution::RANDOM_VOLUME)
Create particle network with spatial bounds.
size_t get_node_count() const override
Get number of particles in network.
N-body physics simulation with point rendering.
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.
SampleResult generate_sample_at(SpatialDistribution dist, size_t index, size_t total, const SamplerBounds &bounds, Stochastic::Stochastic &rng)
Generate a single sample at a specific index (for indexed/sequential modes).
Nodes::PointVertex to_point_vertex(const SampleResult &s, glm::vec2 size_range={ 8.0F, 12.0F }) noexcept
Project SampleResult to PointVertex.
std::vector< Nodes::PointVertex > to_point_vertices(std::span< const SampleResult > samples, glm::vec2 size_range)
Batch-project SampleResult vector to PointVertex.
SpatialDistribution
Spatial distribution mode for point cloud and particle generation.
std::vector< SampleResult > generate_samples(SpatialDistribution dist, size_t count, const SamplerBounds &bounds, Stochastic::Stochastic &rng)
Generate a batch of spatially distributed samples.
Topology
Defines the structural relationships between nodes in the network.
@ GRID_2D
2D lattice with 4-connectivity
@ INDEPENDENT
No connections, nodes process independently.
@ GRID_3D
3D lattice with 6-connectivity
@ SPATIAL
Dynamic proximity-based (nodes within radius interact)
MappingMode
Defines how nodes map to external entities (e.g., audio channels, graphics objects)
@ ONE_TO_ONE
Node array/network → network nodes (must match count)
@ BROADCAST
One node → all network nodes.
@ GRAPHICS_BIND
State available for visualization (read-only)