MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ force_uniform_thickness()

void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::force_uniform_thickness ( bool  should_force)

Force uniform thickness for all vertices.

Parameters
should_forceIf true, all vertices will use m_line_thickness instead of per-vertex thickness

Definition at line 207 of file TopologyGeneratorNode.cpp.

208{
209 m_force_uniform_thickness = should_force;
210 m_vertex_data_dirty = true;
211}
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.
bool m_force_uniform_thickness
If true, all vertices use m_line_thickness instead of per-vertex thickness.

References m_force_uniform_thickness, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.