MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ m_force_uniform_thickness

bool MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::m_force_uniform_thickness {}
private

If true, all vertices use m_line_thickness instead of per-vertex thickness.

Definition at line 313 of file TopologyGeneratorNode.hpp.

313{}; ///< If true, all vertices use m_line_thickness instead of per-vertex thickness

Referenced by build_direct_connections(), build_interpolated_path(), force_uniform_thickness(), and set_line_thickness().