MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ force_uniform_color()

void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::force_uniform_color ( bool  should_force)

Force uniform color for all vertices.

Parameters
should_forceIf true, all vertices will use m_line_color instead of per-vertex color

Definition at line 279 of file TopologyGeneratorNode.cpp.

280{
281 m_force_uniform_color = should_force;
282 m_attributes_dirty = true;
283 m_vertex_data_dirty = true;
284}
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.
bool m_force_uniform_color
If true, all vertices use m_line_color instead of per-vertex color.

References m_attributes_dirty, m_force_uniform_color, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.