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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::force_uniform_color | ( | bool | should_force | ) |
Force uniform color for all vertices.
| should_force | If true, all vertices will use m_line_color instead of per-vertex color |
Definition at line 194 of file TopologyGeneratorNode.cpp.
References m_force_uniform_color, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.