MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ m_force_uniform_color

bool MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::m_force_uniform_color {}
private

If true, all vertices use m_line_color instead of per-vertex color.

Definition at line 313 of file TopologyGeneratorNode.hpp.

313{}; ///< If true, all vertices use m_line_color instead of per-vertex color

Referenced by build_direct_connections(), force_uniform_color(), set_line_color(), and write_path_attributes().