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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::set_line_color | ( | const glm::vec3 & | color, |
| bool | force_uniform = true |
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| ) |
Set line color (applied to all connections)
| color | RGB color |
| force_uniform | Wether to ingore per vertex color and use this color for all points |
Definition at line 187 of file TopologyGeneratorNode.cpp.
References m_force_uniform_color, m_line_color, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.