MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ set_line_color()

void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::set_line_color ( const glm::vec3 &  color,
bool  force_uniform = true 
)

Set line color (applied to all connections)

Parameters
colorRGB color
force_uniformWether to ingore per vertex color and use this color for all points

Definition at line 298 of file TopologyGeneratorNode.cpp.

299{
301 m_force_uniform_color = force_uniform;
302 m_attributes_dirty = true;
303 m_vertex_data_dirty = true;
304}
glm::vec3 color
Definition Decoder.cpp:97
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.
bool m_force_uniform_color
If true, all vertices use m_line_color instead of per-vertex color.

References color, m_attributes_dirty, m_force_uniform_color, m_line_color, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.