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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_data | ( | const void * | data, |
| size_t | size_bytes | ||
| ) |
Copy raw vertex data into buffer.
| data | Pointer to vertex data |
| size_bytes | Number of bytes to copy |
Direct memory copy into m_vertex_buffer. User is responsible for ensuring data format matches stride.
Definition at line 46 of file GeometryWriterNode.cpp.
References m_needs_layout_update, m_vertex_buffer, m_vertex_count, m_vertex_data_dirty, m_vertex_stride, MF_DEBUG, MF_ERROR, MF_WARN, MayaFlux::Journal::NodeProcessing, and MayaFlux::Journal::Nodes.