|
MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
|
|
overridevirtual |
No-op unless a mutator has run since the last call, so AssemblyOperator::process() calling this on every item every frame stays cheap regardless of how many items exist.
Implements MayaFlux::Nodes::GpuSync::GpuSync.
Definition at line 94 of file GeometryLeafNode.cpp.
References MayaFlux::Nodes::GpuSync::GeometryWriterNode::get_primitive_topology(), MayaFlux::Nodes::GpuSync::GeometryWriterNode::get_vertex_count(), m_geometry_dirty, m_items, MayaFlux::Nodes::GpuSync::GeometryWriterNode::resize_vertex_buffer(), and MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_layout().
Here is the call graph for this function: