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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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Get primitive topology for rendering.
Default is POINT_LIST, but operators can override for lines/triangles.
Reimplemented in MayaFlux::Nodes::GpuSync::PathGeneratorNode, and MayaFlux::Nodes::GpuSync::TopologyGeneratorNode.
Definition at line 346 of file GeometryWriterNode.hpp.