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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Primitive topology this node's vertex data represents.
Defaults to POINT_LIST. A subclass whose topology is fixed by what it is (LineSegmentsNode, MeshWriterNode) overrides this to a constant instead of exposing set_primitive_topology().
Reimplemented in MayaFlux::Nodes::GpuSync::GeometryReadbackNode, MayaFlux::Nodes::GpuSync::GlyphGeometryNode, MayaFlux::Nodes::GpuSync::LineSegmentsNode, and MayaFlux::Nodes::GpuSync::MeshWriterNode.
Definition at line 381 of file GeometryWriterNode.hpp.
Referenced by MayaFlux::Nodes::GpuSync::GeometryLeafNode::compute_frame(), MayaFlux::Nodes::GpuSync::GeometryLeafNode::GeometryLeafNode(), and MayaFlux::Nodes::GpuSync::GeometryLeafNode::GeometryLeafNode().
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