MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ get_primitive_topology()

virtual Portal::Graphics::PrimitiveTopology MayaFlux::Nodes::GpuSync::GeometryWriterNode::get_primitive_topology ( ) const
inlinevirtual

Get primitive topology for rendering.

Default is POINT_LIST, but operators can override for lines/triangles.

Reimplemented in MayaFlux::Nodes::GpuSync::PathGeneratorNode, and MayaFlux::Nodes::GpuSync::TopologyGeneratorNode.

Definition at line 346 of file GeometryWriterNode.hpp.