MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ get_primitive_topology()

virtual Portal::Graphics::PrimitiveTopology MayaFlux::Nodes::GpuSync::GeometryWriterNode::get_primitive_topology ( ) const
inlinevirtual

Primitive topology this node's vertex data represents.

Defaults to POINT_LIST. A subclass whose topology is fixed by what it is (LineSegmentsNode, MeshWriterNode) overrides this to a constant instead of exposing set_primitive_topology().

Reimplemented in MayaFlux::Nodes::GpuSync::GeometryReadbackNode, MayaFlux::Nodes::GpuSync::GlyphGeometryNode, MayaFlux::Nodes::GpuSync::LineSegmentsNode, and MayaFlux::Nodes::GpuSync::MeshWriterNode.

Definition at line 381 of file GeometryWriterNode.hpp.

382 {
384 }
Portal::Graphics::PrimitiveTopology m_primitive_topology

Referenced by MayaFlux::Nodes::GpuSync::GeometryLeafNode::compute_frame(), MayaFlux::Nodes::GpuSync::GeometryLeafNode::GeometryLeafNode(), and MayaFlux::Nodes::GpuSync::GeometryLeafNode::GeometryLeafNode().

+ Here is the caller graph for this function: