MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ notify_tick()

void MayaFlux::Nodes::Generator::Generator::notify_tick ( double  value)
overrideprotectedvirtual

Notifies all registered callbacks with the current context.

Parameters
valueThe current sample value

This method is called by the node implementation when a new output value is produced. It creates a context object using create_context(), then calls all registered callbacks with that context.

For unconditional callbacks (registered with on_tick()), the callback is always called. For conditional callbacks (registered with on_tick_if()), the callback is called only if its condition returns true.

Node implementations should call this method at appropriate points in their processing flow to trigger callbacks.

Implements MayaFlux::Nodes::Node.

Reimplemented in MayaFlux::Nodes::Generator::Impulse, MayaFlux::Nodes::Generator::Logic, and MayaFlux::Nodes::Generator::Phasor.

Definition at line 56 of file Generator.cpp.

57{
59 auto& ctx = get_last_context();
60 m_callbacks.fire(ctx);
62}
glm::vec3 value
NodeContext & get_last_context() override
Gets the last created context object.
Definition Generator.cpp:37
virtual void update_context(double value) override
Updates the context object for callbacks.
Definition Generator.cpp:7
void fire(NodeContext &ctx) const
Calls every entry whose condition, if any, holds.
Definition NodeUtils.cpp:68
HookList m_conditional_callbacks
Hooks fired on a tick only while their condition holds.
Definition Node.hpp:485
HookList m_callbacks
Hooks fired on every tick.
Definition Node.hpp:478

References MayaFlux::Nodes::HookList::fire(), get_last_context(), MayaFlux::Nodes::Node::m_callbacks, MayaFlux::Nodes::Node::m_conditional_callbacks, update_context(), and value.

Referenced by MayaFlux::Nodes::Generator::Polynomial::process_sample(), MayaFlux::Nodes::Generator::Random::process_sample(), and MayaFlux::Nodes::Generator::Sine::process_sample().

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