MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::ChainNode Member List

This is the complete list of members for MayaFlux::Nodes::ChainNode, including all inherited members.

add_buffer_reference()MayaFlux::Nodes::Node
ChainNode(const std::shared_ptr< Node > &source, const std::shared_ptr< Node > &target)MayaFlux::Nodes::ChainNode
get_active_snapshot_context() constMayaFlux::Nodes::Nodeinline
get_channel_mask() constMayaFlux::Nodes::Nodeinline
get_gpu_data_buffer() constMayaFlux::Nodes::Node
get_last_context() overrideMayaFlux::Nodes::ChainNodevirtual
get_last_output()MayaFlux::Nodes::Nodeinlinevirtual
has_active_snapshot() constMayaFlux::Nodes::Node
initialize()MayaFlux::Nodes::ChainNode
is_buffer_processed() constMayaFlux::Nodes::Nodeinline
is_gpu_compatible() constMayaFlux::Nodes::Nodeinline
is_in_network() constMayaFlux::Nodes::Nodeinline
is_in_snapshot_context(uint64_t context_id) constMayaFlux::Nodes::Node
is_initialized() constMayaFlux::Nodes::ChainNode
is_used_by_channel(uint32_t channel_id) constMayaFlux::Nodes::Node
m_active_channels_maskMayaFlux::Nodes::Nodeprivate
m_buffer_countMayaFlux::Nodes::Nodeprivate
m_buffer_processedMayaFlux::Nodes::Nodeprivate
m_buffer_reset_countMayaFlux::Nodes::Nodeprivate
m_callbacksMayaFlux::Nodes::Nodeprotected
m_conditional_callbacksMayaFlux::Nodes::Nodeprotected
m_fire_events_during_snapshotMayaFlux::Nodes::Node
m_gpu_compatibleMayaFlux::Nodes::Nodeprotected
m_gpu_data_bufferMayaFlux::Nodes::Nodeprotected
m_is_initializedMayaFlux::Nodes::ChainNodeprivate
m_last_outputMayaFlux::Nodes::Nodeprotected
m_modulator_countMayaFlux::Nodes::Node
m_networked_nodeMayaFlux::Nodes::Nodeprotected
m_pending_reset_maskMayaFlux::Nodes::Nodeprivate
m_snapshot_context_idMayaFlux::Nodes::Nodeprivate
m_SourceMayaFlux::Nodes::ChainNodeprivate
m_stateMayaFlux::Nodes::Node
m_state_savedMayaFlux::Nodes::ChainNodeprivate
m_TargetMayaFlux::Nodes::ChainNodeprivate
mark_buffer_processed()MayaFlux::Nodes::Node
notify_tick(double) overrideMayaFlux::Nodes::ChainNodeinlineprotectedvirtual
on_tick(const NodeHook &callback) overrideMayaFlux::Nodes::ChainNodeinlinevirtual
on_tick_if(const NodeCondition &condition, const NodeHook &callback) overrideMayaFlux::Nodes::ChainNodeinlinevirtual
process_batch(unsigned int num_samples) overrideMayaFlux::Nodes::ChainNodevirtual
process_sample(double input=0.) overrideMayaFlux::Nodes::ChainNodevirtual
register_channel_usage(uint32_t channel_id)MayaFlux::Nodes::Node
release_snapshot_context(uint64_t context_id)MayaFlux::Nodes::Node
remove_all_hooks() overrideMayaFlux::Nodes::ChainNodeinlinevirtual
remove_buffer_reference()MayaFlux::Nodes::Node
remove_conditional_hook(const NodeCondition &callback) overrideMayaFlux::Nodes::ChainNodeinlinevirtual
remove_hook(const NodeHook &callback) overrideMayaFlux::Nodes::ChainNodeinlinevirtual
request_buffer_reset()MayaFlux::Nodes::Node
request_reset_from_channel(uint32_t channel_id)MayaFlux::Nodes::Node
reset_processed_state() overrideMayaFlux::Nodes::ChainNodevirtual
reset_processed_state_internal()MayaFlux::Nodes::Nodeprotectedvirtual
restore_state() overrideMayaFlux::Nodes::ChainNodevirtual
save_state() overrideMayaFlux::Nodes::ChainNodevirtual
set_gpu_compatible(bool compatible)MayaFlux::Nodes::Nodeinline
set_in_network(bool networked)MayaFlux::Nodes::Nodeinline
try_claim_snapshot_context(uint64_t context_id)MayaFlux::Nodes::Node
unregister_channel_usage(uint32_t channel_id)MayaFlux::Nodes::Node
update_context(double) overrideMayaFlux::Nodes::ChainNodeinlineprotectedvirtual
~Node()=defaultMayaFlux::Nodes::Nodevirtual