MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ save_state()

void MayaFlux::Nodes::ChainNode::save_state ( )
overridevirtual

Saves the node's current state for later restoration Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call.

Implements MayaFlux::Nodes::Node.

Definition at line 172 of file NodeChain.cpp.

173{
174 for (auto& node : m_nodes) {
175 if (node)
176 node->save_state();
177 }
178 m_state_saved = true;
179}
std::vector< std::shared_ptr< Node > > m_nodes

References m_nodes, and m_state_saved.