Upload image data using a caller-supplied persistent staging buffer.
731{
732 if (!
image || !data || !staging) {
734 "Invalid parameters for upload_image_data_with_staging");
735 return;
736 }
737
738 void* mapped = staging->get_mapped_ptr();
739 if (!mapped) {
741 "upload_image_data_with_staging: staging buffer has no mapped pointer");
742 return;
743 }
744
745 std::memcpy(mapped, data, size);
746 staging->mark_dirty_range(0, size);
747
748 auto& resources = staging->get_buffer_resources();
749 vk::MappedMemoryRange
range { resources.memory, 0, VK_WHOLE_SIZE };
750
752 result != vk::Result::eSuccess) {
754 "upload_image_data_with_staging: flush failed: {}", vk::to_string(result));
755 }
756
757 auto record_command = [&](vk::CommandBuffer
cmd) {
758 vk::ImageMemoryBarrier barrier {};
759 barrier.oldLayout =
image->get_current_layout();
760 barrier.newLayout = vk::ImageLayout::eTransferDstOptimal;
761 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
762 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
763 barrier.image =
image->get_image();
764 barrier.subresourceRange = {
765 image->get_aspect_flags(), 0,
766 image->get_mip_levels(), 0,
767 image->get_array_layers()
768 };
769 barrier.srcAccessMask = vk::AccessFlagBits::eShaderRead;
770 barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
771
773 vk::PipelineStageFlagBits::eFragmentShader,
774 vk::PipelineStageFlagBits::eTransfer,
775 {}, 0, nullptr, 0, nullptr, 1, &barrier);
776
777 vk::BufferImageCopy region {};
778 region.imageSubresource.aspectMask =
image->get_aspect_flags();
779 region.imageSubresource.layerCount =
image->get_array_layers();
780 region.imageOffset = vk::Offset3D { 0, 0, 0 };
781 region.imageExtent = vk::Extent3D {
785 };
786
787 cmd.copyBufferToImage(
788 staging->get_buffer(),
790 vk::ImageLayout::eTransferDstOptimal,
791 1, ®ion);
792
793 barrier.oldLayout = vk::ImageLayout::eTransferDstOptimal;
794 barrier.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
795 barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
796 barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
797
799 vk::PipelineStageFlagBits::eTransfer,
800 vk::PipelineStageFlagBits::eFragmentShader,
801 {}, 0, nullptr, 0, nullptr, 1, &barrier);
802 };
803
804 if (deferred) {
806 } else {
808 }
809
810 image->set_current_layout(vk::ImageLayout::eShaderReadOnlyOptimal);
811
813 "upload_image_data_with_staging: {} bytes to image {}x{}",
814 size,
image->get_width(),
image->get_height());
815}
#define MF_ERROR(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
void execute_immediate_commands(const std::function< void(vk::CommandBuffer)> &recorder)
Execute immediate command recording for buffer operations.
void record_deferred_commands(const std::function< void(vk::CommandBuffer)> &recorder)
Record deferred command recording for buffer operations.
vk::Device get_device() const
Get logical device.
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.
std::vector< double > range(std::span< const double > data, size_t n_windows, uint32_t hop_size, uint32_t window_size)
Value range (max - min) per window.