Upload image data using a caller-supplied persistent staging buffer.
776{
777 if (!
image || !data || !staging) {
779 "Invalid parameters for upload_image_data_with_staging");
780 return;
781 }
782
783 void* mapped = staging->get_mapped_ptr();
784 if (!mapped) {
786 "upload_image_data_with_staging: staging buffer has no mapped pointer");
787 return;
788 }
789
790 std::memcpy(mapped, data,
size);
791 staging->mark_dirty_range(0,
size);
792
793 auto& resources = staging->get_buffer_resources();
794 vk::MappedMemoryRange
range { resources.memory, 0, VK_WHOLE_SIZE };
795
797 result != vk::Result::eSuccess) {
799 "upload_image_data_with_staging: flush failed: {}", vk::to_string(result));
800 }
801
802 auto record_command = [&](vk::CommandBuffer
cmd) {
803 vk::ImageMemoryBarrier barrier {};
804 barrier.oldLayout =
image->get_current_layout();
805 barrier.newLayout = vk::ImageLayout::eTransferDstOptimal;
806 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
807 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
808 barrier.image =
image->get_image();
809 barrier.subresourceRange = {
810 image->get_aspect_flags(), 0,
811 image->get_mip_levels(), 0,
812 image->get_array_layers()
813 };
814 barrier.srcAccessMask = vk::AccessFlagBits::eShaderRead;
815 barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
816
818 vk::PipelineStageFlagBits::eFragmentShader,
819 vk::PipelineStageFlagBits::eTransfer,
820 {}, 0, nullptr, 0, nullptr, 1, &barrier);
821
822 vk::BufferImageCopy region {};
823 region.imageSubresource.aspectMask =
image->get_aspect_flags();
824 region.imageSubresource.layerCount =
image->get_array_layers();
825 region.imageOffset = vk::Offset3D { 0, 0, 0 };
826 region.imageExtent = vk::Extent3D {
830 };
831
832 cmd.copyBufferToImage(
833 staging->get_buffer(),
835 vk::ImageLayout::eTransferDstOptimal,
836 1, ®ion);
837
838 barrier.oldLayout = vk::ImageLayout::eTransferDstOptimal;
839 barrier.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
840 barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
841 barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
842
844 vk::PipelineStageFlagBits::eTransfer,
845 vk::PipelineStageFlagBits::eFragmentShader,
846 {}, 0, nullptr, 0, nullptr, 1, &barrier);
847 };
848
849 if (deferred) {
851 } else {
853 }
854
855 image->set_current_layout(vk::ImageLayout::eShaderReadOnlyOptimal);
856
858 "upload_image_data_with_staging: {} bytes to image {}x{}",
860}
#define MF_ERROR(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
void execute_immediate_commands(const std::function< void(vk::CommandBuffer)> &recorder)
Execute immediate command recording for buffer operations.
void record_deferred_commands(const std::function< void(vk::CommandBuffer)> &recorder)
Record deferred command recording for buffer operations.
vk::Device get_device() const
Get logical device.
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.
std::vector< double > range(std::span< const double > data, size_t n_windows, uint32_t hop_size, uint32_t window_size)
Value range (max - min) per window.