MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ upload_image_data()

void MayaFlux::Core::BackendResourceManager::upload_image_data ( std::shared_ptr< VKImage image,
const void *  data,
size_t  size 
)

Upload data to an image (creates staging buffer internally)

Parameters
imageTarget VKImage
dataPixel data pointer
sizeData size in bytes

Definition at line 608 of file BackendResoureManager.cpp.

612{
613 if (!image || !data) {
615 "Invalid parameters for upload_image_data");
616 return;
617 }
618
619 auto staging = std::make_shared<Buffers::VKBuffer>(
620 size,
623
624 initialize_buffer(staging);
625
626 void* mapped = staging->get_mapped_ptr();
627 if (!mapped) {
629 "Failed to map staging buffer for image upload");
630 cleanup_buffer(staging);
631 return;
632 }
633
634 std::memcpy(mapped, data, size);
635 staging->mark_dirty_range(0, size);
636
637 auto& resources = staging->get_buffer_resources();
638 vk::MappedMemoryRange range { resources.memory, 0, VK_WHOLE_SIZE };
639
640 if (auto result = m_context.get_device().flushMappedMemoryRanges(1, &range); result != vk::Result::eSuccess) {
642 "Failed to flush mapped memory range: {}", vk::to_string(result));
643 }
644
645 execute_immediate_commands([&](vk::CommandBuffer cmd) {
646 vk::ImageMemoryBarrier barrier {};
647 barrier.oldLayout = image->get_current_layout();
648 barrier.newLayout = vk::ImageLayout::eTransferDstOptimal;
649 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
650 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
651 barrier.image = image->get_image();
652 barrier.subresourceRange.aspectMask = image->get_aspect_flags();
653 barrier.subresourceRange.baseMipLevel = 0;
654 barrier.subresourceRange.levelCount = image->get_mip_levels();
655 barrier.subresourceRange.baseArrayLayer = 0;
656 barrier.subresourceRange.layerCount = image->get_array_layers();
657 barrier.srcAccessMask = vk::AccessFlagBits::eShaderRead;
658 barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
659
660 cmd.pipelineBarrier(
661 vk::PipelineStageFlagBits::eFragmentShader,
662 vk::PipelineStageFlagBits::eTransfer,
663 vk::DependencyFlags {},
664 0, nullptr, 0, nullptr, 1, &barrier);
665
666 vk::BufferImageCopy region {};
667 region.bufferOffset = 0;
668 region.bufferRowLength = 0;
669 region.bufferImageHeight = 0;
670 region.imageSubresource.aspectMask = image->get_aspect_flags();
671 region.imageSubresource.mipLevel = 0;
672 region.imageSubresource.baseArrayLayer = 0;
673 region.imageSubresource.layerCount = image->get_array_layers();
674 region.imageOffset = vk::Offset3D { 0, 0, 0 };
675 region.imageExtent = vk::Extent3D {
676 image->get_width(),
677 image->get_height(),
678 image->get_depth()
679 };
680
681 cmd.copyBufferToImage(
682 staging->get_buffer(),
683 image->get_image(),
684 vk::ImageLayout::eTransferDstOptimal,
685 1, &region);
686
687 barrier.oldLayout = vk::ImageLayout::eTransferDstOptimal;
688 barrier.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
689 barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
690 barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
691
692 cmd.pipelineBarrier(
693 vk::PipelineStageFlagBits::eTransfer,
694 vk::PipelineStageFlagBits::eFragmentShader,
695 vk::DependencyFlags {},
696 0, nullptr, 0, nullptr, 1, &barrier);
697 });
698
699 image->set_current_layout(vk::ImageLayout::eShaderReadOnlyOptimal);
700
702 "Uploaded {} bytes to image {}x{}",
703 size, image->get_width(), image->get_height());
704}
#define MF_ERROR(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
vk::CommandBuffer cmd
IO::ImageData image
Range size
@ STAGING
Host-visible staging buffer (CPU-writable)
void cleanup_buffer(const std::shared_ptr< Buffers::VKBuffer > &buffer)
Cleanup a buffer and release associated resources.
void execute_immediate_commands(const std::function< void(vk::CommandBuffer)> &recorder)
Execute immediate command recording for buffer operations.
void initialize_buffer(const std::shared_ptr< Buffers::VKBuffer > &buffer)
Initialize a buffer for use with the graphics backend.
vk::Device get_device() const
Get logical device.
Definition VKContext.hpp:49
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.
@ IMAGE_COLOR
2D RGB/RGBA image
std::vector< double > range(std::span< const double > data, size_t n_windows, uint32_t hop_size, uint32_t window_size)
Value range (max - min) per window.
Definition Analysis.cpp:452

References cleanup_buffer(), cmd, MayaFlux::Journal::Core, execute_immediate_commands(), MayaFlux::Core::VKContext::get_device(), MayaFlux::Journal::GraphicsBackend, image, MayaFlux::Kakshya::IMAGE_COLOR, initialize_buffer(), m_context, MF_DEBUG, MF_ERROR, size, and MayaFlux::Buffers::VKBuffer::STAGING.

Referenced by MayaFlux::Portal::Graphics::TextureLoom::upload_data().

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