MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ upload_image_data()

void MayaFlux::Core::BackendResourceManager::upload_image_data ( std::shared_ptr< VKImage image,
const void *  data,
size_t  size 
)

Upload data to an image (creates staging buffer internally)

Parameters
imageTarget VKImage
dataPixel data pointer
sizeData size in bytes

Definition at line 505 of file BackendResoureManager.cpp.

509{
510 if (!image || !data) {
512 "Invalid parameters for upload_image_data");
513 return;
514 }
515
516 auto staging = std::make_shared<Buffers::VKBuffer>(
517 size,
520
521 initialize_buffer(staging);
522
523 void* mapped = staging->get_mapped_ptr();
524 if (!mapped) {
526 "Failed to map staging buffer for image upload");
527 cleanup_buffer(staging);
528 return;
529 }
530
531 std::memcpy(mapped, data, size);
532 staging->mark_dirty_range(0, size);
533
534 auto& resources = staging->get_buffer_resources();
535 vk::MappedMemoryRange range { resources.memory, 0, VK_WHOLE_SIZE };
536
537 if (auto result = m_context.get_device().flushMappedMemoryRanges(1, &range); result != vk::Result::eSuccess) {
539 "Failed to flush mapped memory range: {}", vk::to_string(result));
540 }
541
542 execute_immediate_commands([&](vk::CommandBuffer cmd) {
543 vk::ImageMemoryBarrier barrier {};
544 barrier.oldLayout = image->get_current_layout();
545 barrier.newLayout = vk::ImageLayout::eTransferDstOptimal;
546 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
547 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
548 barrier.image = image->get_image();
549 barrier.subresourceRange.aspectMask = image->get_aspect_flags();
550 barrier.subresourceRange.baseMipLevel = 0;
551 barrier.subresourceRange.levelCount = image->get_mip_levels();
552 barrier.subresourceRange.baseArrayLayer = 0;
553 barrier.subresourceRange.layerCount = image->get_array_layers();
554 barrier.srcAccessMask = vk::AccessFlagBits::eShaderRead;
555 barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
556
557 cmd.pipelineBarrier(
558 vk::PipelineStageFlagBits::eFragmentShader,
559 vk::PipelineStageFlagBits::eTransfer,
560 vk::DependencyFlags {},
561 0, nullptr, 0, nullptr, 1, &barrier);
562
563 vk::BufferImageCopy region {};
564 region.bufferOffset = 0;
565 region.bufferRowLength = 0;
566 region.bufferImageHeight = 0;
567 region.imageSubresource.aspectMask = image->get_aspect_flags();
568 region.imageSubresource.mipLevel = 0;
569 region.imageSubresource.baseArrayLayer = 0;
570 region.imageSubresource.layerCount = image->get_array_layers();
571 region.imageOffset = vk::Offset3D { 0, 0, 0 };
572 region.imageExtent = vk::Extent3D {
573 image->get_width(),
574 image->get_height(),
575 image->get_depth()
576 };
577
578 cmd.copyBufferToImage(
579 staging->get_buffer(),
580 image->get_image(),
581 vk::ImageLayout::eTransferDstOptimal,
582 1, &region);
583
584 barrier.oldLayout = vk::ImageLayout::eTransferDstOptimal;
585 barrier.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
586 barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
587 barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
588
589 cmd.pipelineBarrier(
590 vk::PipelineStageFlagBits::eTransfer,
591 vk::PipelineStageFlagBits::eFragmentShader,
592 vk::DependencyFlags {},
593 0, nullptr, 0, nullptr, 1, &barrier);
594 });
595
596 image->set_current_layout(vk::ImageLayout::eShaderReadOnlyOptimal);
597
599 "Uploaded {} bytes to image {}x{}",
600 size, image->get_width(), image->get_height());
601}
#define MF_ERROR(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
@ STAGING
Host-visible staging buffer (CPU-writable)
void cleanup_buffer(const std::shared_ptr< Buffers::VKBuffer > &buffer)
Cleanup a buffer and release associated resources.
void execute_immediate_commands(const std::function< void(vk::CommandBuffer)> &recorder)
Execute immediate command recording for buffer operations.
void initialize_buffer(const std::shared_ptr< Buffers::VKBuffer > &buffer)
Initialize a buffer for use with the graphics backend.
vk::Device get_device() const
Get logical device.
Definition VKContext.hpp:49
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.
@ IMAGE_COLOR
2D RGB/RGBA image

References cleanup_buffer(), MayaFlux::Journal::Core, execute_immediate_commands(), MayaFlux::Core::VKContext::get_device(), MayaFlux::Journal::GraphicsBackend, MayaFlux::Kakshya::IMAGE_COLOR, initialize_buffer(), m_context, MF_DEBUG, MF_ERROR, and MayaFlux::Buffers::VKBuffer::STAGING.

Referenced by MayaFlux::Portal::Graphics::TextureLoom::upload_data().

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