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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::RelaxationGridBuffer::setup_rendering | ( | const RenderConfig & | config | ) |
Attach a RenderProcessor drawing the emitted vertex output as ordinary untextured point geometry.
| config | Render target; vertex/fragment shaders default to the standard untextured pair unless overridden. Topology is always forced to POINT_LIST regardless of what is supplied in config. |
Definition at line 102 of file RelaxationGridBuffer.cpp.
References MayaFlux::Buffers::VKBuffer::apply_render_config(), MayaFlux::Journal::Buffers, MayaFlux::Portal::Graphics::RenderConfig::fragment_shader, MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Journal::Init, MayaFlux::Buffers::VKBuffer::m_render_processor, MF_INFO, MayaFlux::Portal::Graphics::POINT_LIST, MayaFlux::Portal::Graphics::RenderConfig::topology, and MayaFlux::Portal::Graphics::RenderConfig::vertex_shader.
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