MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::NodeTextureProcessor Member List

This is the complete list of members for MayaFlux::Buffers::NodeTextureProcessor, including all inherited members.

bind_texture_node(const std::string &name, const std::shared_ptr< Nodes::GpuSync::TextureNode > &node, const std::shared_ptr< Core::VKImage > &texture)MayaFlux::Buffers::NodeTextureProcessor
get_binding(const std::string &name) constMayaFlux::Buffers::NodeTextureProcessor
get_binding_count() constMayaFlux::Buffers::NodeTextureProcessorinline
get_binding_names() constMayaFlux::Buffers::NodeTextureProcessor
get_processing_token() constMayaFlux::Buffers::BufferProcessorinlinevirtual
has_binding(const std::string &name) constMayaFlux::Buffers::NodeTextureProcessorinline
initialize_buffer_service()MayaFlux::Buffers::VKBufferProcessorprotected
initialize_compute_service()MayaFlux::Buffers::VKBufferProcessorprotected
initialize_gpu_resources()MayaFlux::Buffers::NodeTextureProcessorprivate
is_compatible_with(const std::shared_ptr< Buffer > &) constMayaFlux::Buffers::BufferProcessorinlinevirtual
m_active_processingMayaFlux::Buffers::BufferProcessorprivate
m_attached_bufferMayaFlux::Buffers::NodeTextureProcessorprivate
m_bindingsMayaFlux::Buffers::NodeTextureProcessorprivate
m_buffer_serviceMayaFlux::Buffers::VKBufferProcessorprotected
m_compute_serviceMayaFlux::Buffers::VKBufferProcessorprotected
m_processing_tokenMayaFlux::Buffers::BufferProcessorprotected
NodeTextureProcessor()MayaFlux::Buffers::NodeTextureProcessor
on_attach(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::NodeTextureProcessorvirtual
on_detach(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::NodeTextureProcessorvirtual
process(const std::shared_ptr< Buffer > &buffer)MayaFlux::Buffers::BufferProcessor
process_non_owning(const std::shared_ptr< Buffer > &buffer)MayaFlux::Buffers::BufferProcessorprivate
processing_function(const std::shared_ptr< Buffer > &buffer) overrideMayaFlux::Buffers::NodeTextureProcessorvirtual
set_processing_token(ProcessingToken token)MayaFlux::Buffers::BufferProcessorinlinevirtual
unbind_texture_node(const std::string &name)MayaFlux::Buffers::NodeTextureProcessor
~BufferProcessor()=defaultMayaFlux::Buffers::BufferProcessorvirtual
~NodeTextureProcessor() override=defaultMayaFlux::Buffers::NodeTextureProcessor