MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ unbind_texture_node()

void MayaFlux::Buffers::NodeTextureProcessor::unbind_texture_node ( const std::string &  name)

Remove a texture binding.

Parameters
nameName of binding to remove

Definition at line 57 of file NodeTextureProcessor.cpp.

58{
59 if (m_bindings.erase(name) == 0) {
61 "Attempted to unbind non-existent texture node '{}'", name);
62 } else {
64 "Unbound texture node '{}'", name);
65 }
66}
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
std::unordered_map< std::string, TextureBinding > m_bindings
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.

References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, m_bindings, MF_DEBUG, and MF_WARN.