MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::NodeTextureProcessor::get_binding_names ( ) const

Get all binding names.

Definition at line 68 of file NodeTextureProcessor.cpp.

69{
70 std::vector<std::string> names;
71 names.reserve(m_bindings.size());
72 for (const auto& [name, _] : m_bindings) {
73 names.push_back(name);
74 }
75 return names;
76}
std::unordered_map< std::string, TextureBinding > m_bindings

References m_bindings.