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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| std::optional< NodeTextureProcessor::TextureBinding > MayaFlux::Buffers::NodeTextureProcessor::get_binding | ( | const std::string & | name | ) | const |
Get a specific binding.
| name | Binding name |
Definition at line 79 of file NodeTextureProcessor.cpp.
References m_bindings.