MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ get_binding()

std::optional< NodeTextureProcessor::TextureBinding > MayaFlux::Buffers::NodeTextureProcessor::get_binding ( const std::string &  name) const

Get a specific binding.

Parameters
nameBinding name
Returns
Optional containing binding if it exists

Definition at line 79 of file NodeTextureProcessor.cpp.

80{
81 auto it = m_bindings.find(name);
82 if (it != m_bindings.end()) {
83 return it->second;
84 }
85 return std::nullopt;
86}
std::unordered_map< std::string, TextureBinding > m_bindings

References m_bindings.