MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ has_binding()

bool MayaFlux::Buffers::NodeTextureProcessor::has_binding ( const std::string &  name) const
inline

Check if a binding exists.

Definition at line 83 of file NodeTextureProcessor.hpp.

84 {
85 return m_bindings.contains(name);
86 }
std::unordered_map< std::string, TextureBinding > m_bindings