MayaFlux
0.2.0
Digital-First Multimedia Processing Framework
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◆
has_binding()
bool MayaFlux::Buffers::NodeTextureProcessor::has_binding
(
const std::string &
name
)
const
inline
Check if a binding exists.
Definition at line
83
of file
NodeTextureProcessor.hpp
.
84
{
85
return
m_bindings
.contains(name);
86
}
MayaFlux::Buffers::NodeTextureProcessor::m_bindings
std::unordered_map< std::string, TextureBinding > m_bindings
Definition
NodeTextureProcessor.hpp:121
MayaFlux
Buffers
NodeTextureProcessor
Generated by
1.9.8