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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::NetworkGeometryBuffer::add_chain_operator_rendering | ( | const RenderConfig & | config | ) |
Add a RenderProcessor for a specific operator chain index.
| config | Rendering configuration |
This allows rendering different subsets of the network geometry with different pipelines. Each chain index corresponds to a specific node/operator in the network.
Definition at line 194 of file NetworkGeometryBuffer.cpp.
References MayaFlux::Buffers::VKBuffer::apply_render_config(), MayaFlux::Journal::Buffers, MayaFlux::Kakshya::VertexLayout::for_lines(), MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Journal::Init, m_chain_render_processors, and MF_DEBUG.
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