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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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explicit |
Construct from an existing MeshNetwork.
| network | Must be non-null and have at least one slot before setup_processors() is called. |
| over_allocate_factor | Initial buffer size multiplier. Applied to the estimated total vertex byte count. |
Definition at line 17 of file MeshNetworkBuffer.cpp.
References MayaFlux::Journal::Buffers, MayaFlux::Buffers::VKBuffer::get_size_bytes(), MayaFlux::Journal::Init, m_network, m_render_config, MF_INFO, MayaFlux::Buffers::VKBuffer::set_default_render_config(), MayaFlux::Buffers::VKBuffer::set_needs_depth_attachment(), MayaFlux::Portal::Graphics::RenderConfig::topology, and MayaFlux::Portal::Graphics::TRIANGLE_LIST.
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