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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::MeshBuffer::setup_rendering | ( | const RenderConfig & | config | ) |
Attach a RenderProcessor targeting the given window.
Always uses triangle.vert.spv / triangle.frag.spv unless overridden. Topology is always TRIANGLE_LIST.
Definition at line 108 of file MeshBuffer.cpp.
References MayaFlux::Portal::Graphics::RenderConfig::additional_textures, MayaFlux::Buffers::VKBuffer::apply_render_config(), MayaFlux::Journal::Buffers, MayaFlux::Portal::Graphics::RenderConfig::default_texture_binding, MayaFlux::Portal::Graphics::RenderConfig::fragment_shader, MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Journal::Init, m_diffuse_binding, m_diffuse_texture, MayaFlux::Buffers::VKBuffer::m_render_config, MayaFlux::Buffers::VKBuffer::m_render_processor, MF_INFO, MayaFlux::Portal::Graphics::RenderConfig::target_window, MayaFlux::Portal::Graphics::RenderConfig::topology, MayaFlux::Portal::Graphics::TRIANGLE_LIST, and MayaFlux::Portal::Graphics::RenderConfig::vertex_shader.
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