Selects default shaders from topology set at construction. Always enables alpha blending, disables depth testing. Caller may override shaders via config fields.
TRIANGLE_LIST/TRIANGLE_STRIP picks its fragment shader from texture state (forma_multi/forma_textured/triangle.frag) regardless of triangulate – PrimitiveMill's triangle pass copies UV unchanged, so texturing stays correct either way; it never falls back to milled_shape.frag, which would blank every textured scene.
POINT_LIST does switch under triangulate, to milled_shape.vert plus milled_shape.frag/_textured/_multi depending on texture state (point.frag's gl_PointCoord is meaningless once forced TRIANGLE_LIST). The multi variant's array index shares the scalar slot PrimitiveMill reads as point size – set_mill_spec(use_vertex_extent = false) decouples them; left default, size and index are the same number.
58{
61
62 const bool single_tex = !config.default_texture_binding.empty();
63 const auto multi_count = static_cast<uint32_t>(config.additional_textures.size());
64 const bool multi_tex = multi_count > 0;
65
66 switch (resolved.topology) {
68 if (resolved.triangulate) {
69 if (resolved.vertex_shader.empty())
70 resolved.vertex_shader = "milled_shape.vert.spv";
71 if (resolved.fragment_shader.empty()) {
72 if (multi_tex) {
73 resolved.fragment_shader = "milled_shape_multi.frag.spv";
74 } else if (single_tex) {
75 resolved.fragment_shader = "milled_shape_textured.frag.spv";
76 } else {
77 resolved.fragment_shader = "milled_shape.frag.spv";
78 }
79 }
80 } else {
81 if (resolved.vertex_shader.empty())
82 resolved.vertex_shader = "point.vert.spv";
83 if (resolved.fragment_shader.empty())
84 resolved.fragment_shader = "point.frag.spv";
85 }
86 break;
87
90 if (resolved.vertex_shader.empty())
91 resolved.vertex_shader = "line.vert.spv";
92 if (resolved.fragment_shader.empty())
93 resolved.fragment_shader = "line.frag.spv";
94#ifdef MAYAFLUX_PLATFORM_MACOS
95 resolved.triangulate = true;
96#endif
97
98 if (resolved.triangulate) {
99 resolved.geometry_shader.clear();
100 } else if (resolved.geometry_shader.empty()) {
101 resolved.geometry_shader = "line.geom.spv";
102 }
103
104 break;
105
108 if (resolved.vertex_shader.empty())
109 resolved.vertex_shader = multi_tex ? "triangle_multi.vert.spv" : "triangle.vert.spv";
110 if (resolved.fragment_shader.empty()) {
111 if (multi_tex) {
112 resolved.fragment_shader = "forma_multi.frag.spv";
113 } else if (single_tex) {
114 resolved.fragment_shader = "forma_textured.frag.spv";
115 } else {
116 resolved.fragment_shader = "triangle.frag.spv";
117 }
118 }
119 break;
120
121 default:
122 if (resolved.vertex_shader.empty())
123 resolved.vertex_shader = "point.vert.spv";
124 if (resolved.fragment_shader.empty())
125 resolved.fragment_shader = "point.frag.spv";
126 break;
127 }
128
129 ShaderConfig sc { resolved.vertex_shader };
130 if (multi_tex) {
131 const uint32_t
total = single_tex ? 1 + multi_count : multi_count;
132 sc.bindings["textures"] = ShaderBinding(
133 0, 1, vk::DescriptorType::eCombinedImageSampler,
total);
134 } else if (single_tex) {
135 sc.bindings[config.default_texture_binding] = ShaderBinding(
136 0, 1, vk::DescriptorType::eCombinedImageSampler);
137 }
138
141
142 if (multi_tex) {
143 uint32_t slot = 1;
144 if (single_tex && !config.default_texture_binding.empty()) {
145 auto it = std::ranges::find_if(config.additional_textures,
146 [&](const auto& p) { return p.first == config.default_texture_binding; });
147 if (it != config.additional_textures.end()) {
149 ++slot;
150 }
151 }
152 for (
const auto& [
name, img] : config.additional_textures) {
153 if (single_tex &&
name == config.default_texture_binding)
154 continue;
155
156 if (img)
158
159 ++slot;
160 }
161 }
162
165}
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
Portal::Graphics::RenderConfig RenderConfig
void apply_render_config(const RenderConfig &config, const ShaderConfig &shader_config)
Configure the internal m_render_processor from a RenderConfig.
std::shared_ptr< RenderProcessor > m_render_processor
void set_default_render_config(const RenderConfig &config)
Called by derived classes to set their context-specific defaults.
PrimitiveTopology topology