MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ bind_structured_node()

void MayaFlux::Buffers::DescriptorBindingsProcessor::bind_structured_node ( const std::string &  name,
const std::shared_ptr< Nodes::Node > &  node,
const std::string &  descriptor_name,
uint32_t  set,
vk::DescriptorType  type = vk::DescriptorType::eStorageBuffer 
)

Bind structured node (arrays of POD structs) to descriptor.

Parameters
nameLogical binding name
nodeNode that creates context with GpuStructuredData
descriptor_nameName in shader config bindings
setDescriptor set index
typeTypically eStorageBuffer for structured arrays

Definition at line 271 of file DescriptorBindingsProcessor.cpp.

277{
278 if (!node) {
280 "Cannot bind null node '{}'", name);
281 return;
282 }
283
284 if (m_config.bindings.find(descriptor_name) == m_config.bindings.end()) {
286 "Descriptor '{}' not found in shader config", descriptor_name);
287 return;
288 }
289
290 const auto& binding_config = m_config.bindings[descriptor_name];
291
292 size_t initial_size = static_cast<long>(1024) * 64;
293 auto gpu_buffer = create_descriptor_buffer(initial_size, type);
294
295 m_bindings[name] = DescriptorBinding {
296 .node = node,
297 .descriptor_name = descriptor_name,
298 .set_index = set,
299 .binding_index = binding_config.binding,
300 .type = type,
301 .binding_type = BindingType::STRUCTURED,
302 .gpu_buffer = gpu_buffer,
303 .buffer_offset = 0,
304 .buffer_size = initial_size
305 };
306
307 bind_buffer(descriptor_name, gpu_buffer);
308
310 "Bound structured node '{}' to descriptor '{}'", name, descriptor_name);
311}
#define MF_ERROR(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
std::shared_ptr< VKBuffer > create_descriptor_buffer(size_t size, vk::DescriptorType type)
Create GPU buffer for a descriptor binding.
std::unordered_map< std::string, DescriptorBinding > m_bindings
@ STRUCTURED
Array of structs from StructuredContext.
void bind_buffer(const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer)
Bind a VKBuffer to a named shader descriptor.
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.
std::unordered_map< std::string, ShaderBinding > bindings

References MayaFlux::Buffers::ShaderProcessor::bind_buffer(), MayaFlux::Buffers::ShaderProcessorConfig::bindings, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, create_descriptor_buffer(), m_bindings, MayaFlux::Buffers::ShaderProcessor::m_config, MF_DEBUG, MF_ERROR, MayaFlux::Buffers::DescriptorBindingsProcessor::DescriptorBinding::node, and STRUCTURED.

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