MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ ALL_BUFFER_REGISTRATION

#define ALL_BUFFER_REGISTRATION
Value:
B(FeedbackBuffer, MayaFlux::Buffers::FeedbackBuffer) \
B(SoundContainerBuffer, MayaFlux::Buffers::SoundContainerBuffer) \
B(NodeTextureBuffer, MayaFlux::Buffers::NodeTextureBuffer) \
B(GeometryBuffer, MayaFlux::Buffers::GeometryBuffer) \
B(CompositeGeometryBuffer, MayaFlux::Buffers::CompositeGeometryBuffer) \
B(MeshNetworkBuffer, MayaFlux::Buffers::MeshNetworkBuffer) \
B(ComputeMeshBuffer, MayaFlux::Buffers::ComputeMeshBuffer) \
B(NetworkGeometryBuffer, MayaFlux::Buffers::NetworkGeometryBuffer) \
B(NetworkTextureBuffer, MayaFlux::Buffers::NetworkTextureBuffer) \
B(InstanceNetworkBuffer, MayaFlux::Buffers::InstanceNetworkBuffer) \
#define B(method_name, full_type_name)
Definition Creator.hpp:130
Concrete audio implementation of the Buffer interface for double-precision audio data.
Buffer for aggregating multiple geometry nodes with independent topologies.
VKBuffer that evaluates a SpatialField isosurface via marching cubes on the GPU and renders directly ...
Buffer with temporal memory for recursive processing.
Specialized buffer for generative geometry from GeometryWriterNode.
VKBuffer that renders an InstanceNetwork as a single instanced draw call.
VKBuffer subclass that owns a MeshData and manages its GPU upload.
VKBuffer that renders a MeshNetwork as a single indexed draw call.
AudioBuffer that captures batch output from a NodeNetwork each cycle.
Specialized buffer for geometry from NodeNetwork instances.
NetworkGeometryBuffer extended with a GPU UV projection and texture sampling pass.
Specialized buffer that automatically captures output from computational nodes.
Staging buffer for uploading TextureNode pixel data to GPU textures.
AudioBuffer implementation backed by a StreamContainer.
A hybrid buffer managing both a textured quad geometry and its pixel data.
Vulkan-backed buffer wrapper used in processing chains.
Definition VKBuffer.hpp:67

Definition at line 126 of file Registry.hpp.