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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Self-describing push constant fragment staged on a VKBuffer. More...
#include <ShaderUtils.hpp>
Collaboration diagram for MayaFlux::Portal::Graphics::PushConstantBindingInfo:Public Attributes | |
| std::vector< uint8_t > | data |
| std::string | name |
| uint32_t | offset {} |
Self-describing push constant fragment staged on a VKBuffer.
The push constant analogue of DescriptorBindingInfo. Where a descriptor entry carries its own set and binding, a push constant entry carries its own byte offset, so a shared list on the buffer merges into any processor's own push constant block without a per-processor key.
Definition at line 149 of file ShaderUtils.hpp.