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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| uint32_t MayaFlux::Portal::Graphics::DescriptorBindingInfo::binding {} |
Definition at line 113 of file ShaderUtils.hpp.
Referenced by MayaFlux::Portal::Graphics::ComputePress::create_pipeline_auto(), and MayaFlux::Buffers::MeshNetworkProcessor::push_ssbo_bindings().