MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::TextureBuffer::RenderConfig Struct Reference

#include <TextureBuffer.hpp>

+ Collaboration diagram for MayaFlux::Buffers::TextureBuffer::RenderConfig:

Public Attributes

std::shared_ptr< Core::Windowtarget_window
 
std::string vertex_shader = "texture.vert.spv"
 
std::string fragment_shader = "texture.frag.spv"
 
std::string default_texture_binding = "texSampler"
 
Portal::Graphics::PrimitiveTopology topology = Portal::Graphics::PrimitiveTopology::TRIANGLE_STRIP
 
std::vector< std::pair< std::string, std::shared_ptr< Core::VKImage > > > additional_textures
 

Detailed Description

Definition at line 34 of file TextureBuffer.hpp.


The documentation for this struct was generated from the following file: