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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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#include <TextureBuffer.hpp>
Collaboration diagram for MayaFlux::Buffers::TextureBuffer::RenderConfig:Public Attributes | |
| std::shared_ptr< Core::Window > | target_window |
| std::string | vertex_shader = "texture.vert.spv" |
| std::string | fragment_shader = "texture.frag.spv" |
| std::string | default_texture_binding = "texSampler" |
| Portal::Graphics::PrimitiveTopology | topology = Portal::Graphics::PrimitiveTopology::TRIANGLE_STRIP |
| std::vector< std::pair< std::string, std::shared_ptr< Core::VKImage > > > | additional_textures |
Definition at line 34 of file TextureBuffer.hpp.