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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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Represents a TextureNode → GPU texture binding. More...
#include <NodeTextureProcessor.hpp>
Collaboration diagram for MayaFlux::Buffers::NodeTextureProcessor::TextureBinding:Public Attributes | |
| std::shared_ptr< Nodes::GpuSync::TextureNode > | node |
| std::shared_ptr< Core::VKImage > | gpu_texture |
Represents a TextureNode → GPU texture binding.
Definition at line 53 of file NodeTextureProcessor.hpp.