MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ download_audio_from_gpu()

void MayaFlux::Buffers::download_audio_from_gpu ( const std::shared_ptr< VKBuffer > &  gpu_buffer,
const std::shared_ptr< AudioBuffer > &  audio_buffer,
const std::shared_ptr< VKBuffer > &  staging = nullptr 
)

Download GPU buffer to AudioBuffer (expects double precision)

Parameters
gpu_bufferSource GPU buffer (should contain double precision data)
audio_bufferTarget audio buffer (always double[])
stagingOptional staging buffer (auto-created if needed)

Downloads GPU data and copies to AudioBuffer. If the GPU buffer contains float data instead of double, DataAccess will handle the upconversion (though this is not recommended for audio precision).

Definition at line 654 of file StagingUtils.cpp.

658{
659 Kakshya::DataVariant downloaded_data;
660
661 auto dimensions = std::vector<Kakshya::DataDimension> {
662 Kakshya::DataDimension::time(
663 gpu_buffer->get_size_bytes() / sizeof(double),
664 "samples")
665 };
666 Kakshya::DataAccess accessor = download_to_view<double>(
667 gpu_buffer, downloaded_data, dimensions,
668 Kakshya::DataModality::AUDIO_1D, staging);
669
670 auto double_view = accessor.view<double>();
671
672 audio_buffer->get_data() = std::vector<double>(double_view.begin(), double_view.end());
673
674 MF_DEBUG(Journal::Component::Buffers, Journal::Context::BufferProcessing,
675 "Downloaded {} samples of double-precision audio from GPU", double_view.size());
676}
#define MF_DEBUG(comp, ctx,...)
auto view() const
Get explicit typed view of data.
Type-erased accessor for NDData with semantic view construction.
std::variant< std::vector< double >, std::vector< float >, std::vector< uint8_t >, std::vector< uint16_t >, std::vector< uint32_t >, std::vector< std::complex< float > >, std::vector< std::complex< double > >, std::vector< glm::vec2 >, std::vector< glm::vec3 >, std::vector< glm::vec4 >, std::vector< glm::mat4 > > DataVariant
Multi-type data storage for different precision needs.
Definition NDData.hpp:102

References MayaFlux::Kakshya::AUDIO_1D, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MF_DEBUG, MayaFlux::Kakshya::DataDimension::time(), and MayaFlux::Kakshya::DataAccess::view().

Referenced by MayaFlux::Buffers::TransferProcessor::process_gpu_to_audio().

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