MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ download_audio_from_gpu()

void MayaFlux::Buffers::download_audio_from_gpu ( const std::shared_ptr< VKBuffer > &  gpu_buffer,
const std::shared_ptr< AudioBuffer > &  audio_buffer,
const std::shared_ptr< VKBuffer > &  staging = nullptr 
)

Download GPU buffer to AudioBuffer (expects double precision)

Parameters
gpu_bufferSource GPU buffer (should contain double precision data)
audio_bufferTarget audio buffer (always double[])
stagingOptional staging buffer (auto-created if needed)

Downloads GPU data and copies to AudioBuffer. If the GPU buffer contains float data instead of double, DataAccess will handle the upconversion (though this is not recommended for audio precision).

Definition at line 519 of file StagingUtils.cpp.

523{
524 Kakshya::DataVariant downloaded_data;
525
526 auto dimensions = std::vector<Kakshya::DataDimension> {
527 Kakshya::DataDimension::time(
528 gpu_buffer->get_size_bytes() / sizeof(double),
529 "samples")
530 };
531 Kakshya::DataAccess accessor = download_to_view<double>(
532 gpu_buffer, downloaded_data, dimensions,
533 Kakshya::DataModality::AUDIO_1D, staging);
534
535 auto double_view = accessor.view<double>();
536
537 audio_buffer->get_data() = std::vector<double>(double_view.begin(), double_view.end());
538
539 MF_DEBUG(Journal::Component::Buffers, Journal::Context::BufferProcessing,
540 "Downloaded {} samples of double-precision audio from GPU", double_view.size());
541}
#define MF_DEBUG(comp, ctx,...)
auto view() const
Get explicit typed view of data.
Type-erased accessor for NDData with semantic view construction.
std::variant< std::vector< double >, std::vector< float >, std::vector< uint8_t >, std::vector< uint16_t >, std::vector< uint32_t >, std::vector< std::complex< float > >, std::vector< std::complex< double > >, std::vector< glm::vec2 >, std::vector< glm::vec3 >, std::vector< glm::vec4 >, std::vector< glm::mat4 > > DataVariant
Multi-type data storage for different precision needs.
Definition NDData.hpp:102

References MayaFlux::Kakshya::AUDIO_1D, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MF_DEBUG, MayaFlux::Kakshya::DataDimension::time(), and MayaFlux::Kakshya::DataAccess::view().

Referenced by MayaFlux::Buffers::TransferProcessor::process_gpu_to_audio().

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