MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ download_audio_from_gpu()

void MayaFlux::Buffers::download_audio_from_gpu ( const std::shared_ptr< VKBuffer > &  gpu_buffer,
const std::shared_ptr< AudioBuffer > &  audio_buffer,
const std::shared_ptr< VKBuffer > &  staging = nullptr 
)

Download GPU buffer to AudioBuffer (expects double precision)

Parameters
gpu_bufferSource GPU buffer (should contain double precision data)
audio_bufferTarget audio buffer (always double[])
stagingOptional staging buffer (auto-created if needed)

Downloads GPU data and copies to AudioBuffer. If the GPU buffer contains float data instead of double, DataAccess will handle the upconversion (though this is not recommended for audio precision).

Definition at line 373 of file StagingUtils.cpp.

377{
378 Kakshya::DataVariant downloaded_data;
379
380 auto dimensions = std::vector<Kakshya::DataDimension> {
381 Kakshya::DataDimension::time(
382 gpu_buffer->get_size_bytes() / sizeof(double),
383 "samples")
384 };
385 Kakshya::DataAccess accessor = download_to_view<double>(
386 gpu_buffer, downloaded_data, dimensions,
387 Kakshya::DataModality::AUDIO_1D, staging);
388
389 auto double_view = accessor.view<double>();
390
391 audio_buffer->get_data() = std::vector<double>(double_view.begin(), double_view.end());
392
393 MF_DEBUG(Journal::Component::Buffers, Journal::Context::BufferProcessing,
394 "Downloaded {} samples of double-precision audio from GPU", double_view.size());
395}
#define MF_DEBUG(comp, ctx,...)
auto view() const
Get explicit typed view of data.
Type-erased accessor for NDData with semantic view construction.
std::variant< std::vector< double >, std::vector< float >, std::vector< uint8_t >, std::vector< uint16_t >, std::vector< uint32_t >, std::vector< std::complex< float > >, std::vector< std::complex< double > >, std::vector< glm::vec2 >, std::vector< glm::vec3 >, std::vector< glm::vec4 >, std::vector< glm::mat4 > > DataVariant
Multi-type data storage for different precision needs.
Definition NDData.hpp:73

References MayaFlux::Kakshya::AUDIO_1D, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MF_DEBUG, MayaFlux::Kakshya::DataDimension::time(), and MayaFlux::Kakshya::DataAccess::view().

Referenced by MayaFlux::Buffers::TransferProcessor::process_gpu_to_audio().

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