MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ download_audio_from_gpu()

void MayaFlux::Buffers::download_audio_from_gpu ( const std::shared_ptr< VKBuffer > &  gpu_buffer,
const std::shared_ptr< AudioBuffer > &  audio_buffer,
const std::shared_ptr< VKBuffer > &  staging = nullptr 
)

Download GPU buffer to AudioBuffer (expects double precision)

Parameters
gpu_bufferSource GPU buffer (should contain double precision data)
audio_bufferTarget audio buffer (always double[])
stagingOptional staging buffer (auto-created if needed)

Downloads GPU data and copies to AudioBuffer. If the GPU buffer contains float data instead of double, DataAccess will handle the upconversion (though this is not recommended for audio precision).

Definition at line 442 of file StagingUtils.cpp.

446{
447 Kakshya::DataVariant downloaded_data;
448
449 auto dimensions = std::vector<Kakshya::DataDimension> {
450 Kakshya::DataDimension::time(
451 gpu_buffer->get_size_bytes() / sizeof(double),
452 "samples")
453 };
454 Kakshya::DataAccess accessor = download_to_view<double>(
455 gpu_buffer, downloaded_data, dimensions,
456 Kakshya::DataModality::AUDIO_1D, staging);
457
458 auto double_view = accessor.view<double>();
459
460 audio_buffer->get_data() = std::vector<double>(double_view.begin(), double_view.end());
461
462 MF_DEBUG(Journal::Component::Buffers, Journal::Context::BufferProcessing,
463 "Downloaded {} samples of double-precision audio from GPU", double_view.size());
464}
#define MF_DEBUG(comp, ctx,...)
auto view() const
Get explicit typed view of data.
Type-erased accessor for NDData with semantic view construction.
std::variant< std::vector< double >, std::vector< float >, std::vector< uint8_t >, std::vector< uint16_t >, std::vector< uint32_t >, std::vector< std::complex< float > >, std::vector< std::complex< double > >, std::vector< glm::vec2 >, std::vector< glm::vec3 >, std::vector< glm::vec4 >, std::vector< glm::mat4 > > DataVariant
Multi-type data storage for different precision needs.
Definition NDData.hpp:76

References MayaFlux::Kakshya::AUDIO_1D, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MF_DEBUG, MayaFlux::Kakshya::DataDimension::time(), and MayaFlux::Kakshya::DataAccess::view().

Referenced by MayaFlux::Buffers::TransferProcessor::process_gpu_to_audio().

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