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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Binary state-to-vertex emit: nonzero state draws at full scale, zero state degenerates to a zero-scale (invisible) vertex.
Input state format: UINT32. Output: VEC4_F32 per vertex.
Definition at line 45 of file RelaxationSpecs.hpp.
References MayaFlux::Portal::Graphics::ShaderSpec::Assemble::build(), MayaFlux::Kakshya::FLOAT32, MayaFlux::Portal::Graphics::ShaderSpec::Assemble::op(), MayaFlux::Portal::Graphics::ShaderSpec::Assemble::pc(), MayaFlux::Portal::Graphics::ShaderSpec::Assemble::ssbo(), MayaFlux::Kakshya::UINT32, MayaFlux::Kakshya::VEC4_F32, and MayaFlux::Portal::Graphics::ShaderSpec::Assemble::workgroup().
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