MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ workgroup()

Assemble & MayaFlux::Portal::Graphics::ShaderSpec::Assemble::workgroup ( uint32_t  x,
uint32_t  y = 1,
uint32_t  z = 1 
)
inline

Override workgroup size.

Defaults to {256, 1, 1}.

Definition at line 486 of file ShaderSpec.hpp.

487 {
488 m_workgroup = { x, y, z };
489 return *this;
490 }

References m_workgroup.

Referenced by MayaFlux::Nodes::Network::GpuFieldOperator::build_spec(), MayaFlux::Yantra::VisionGpuExecutor::config(), and MayaFlux::Buffers::RelaxationSpecs::jacobi_diffusion().

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