|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
|
strong |
GPU data formats with explicit precision levels.
| Enumerator | |
|---|---|
| FLOAT32 | |
| VEC2_F32 | |
| VEC3_F32 | |
| VEC4_F32 | |
| FLOAT64 | |
| VEC2_F64 | |
| VEC3_F64 | |
| VEC4_F64 | |
| INT32 | |
| UINT32 | |
Definition at line 11 of file NDData.hpp.