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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Copy the working image into this snapshot's own image and append it to VisionResult::snapshots.
The working image is unchanged.
Definition at line 411 of file VisionGpuDispatch.cpp.
References MayaFlux::Kinesis::Vision::VisionPass< Handle >::channels, MayaFlux::Journal::ComputeMatrix, MayaFlux::Kinesis::Vision::VisionPass< Handle >::current, current, h, image, MayaFlux::Portal::Graphics::TextureLoom::instance(), MF_ERROR, MayaFlux::Portal::Graphics::NEAREST, MayaFlux::Yantra::VisionGpuContexts::pass, MayaFlux::Kinesis::Vision::VisionPass< Handle >::result, MayaFlux::Yantra::VisionGpuContexts::snapshot_images, MayaFlux::Kinesis::Vision::VisionResult::snapshots, MayaFlux::Portal::Graphics::ImageKey::STORAGE_2D, and MayaFlux::Journal::Yantra.
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