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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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inline |
Add an INPUT_OUTPUT binding, inferring the next available binding index.
| T | Element type of the data vector. |
| data | Data to upload for this binding. |
| type | Element type hint for the shader (default: FLOAT32). |
Definition at line 125 of file ShaderExecutionContext.hpp.
References MayaFlux::Portal::Graphics::GpuBufferBinding::INPUT_OUTPUT, MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType >::m_bindings, MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType >::next_binding_index(), and MayaFlux::Yantra::GpuDispatchCore::set_binding_data().
Referenced by MayaFlux::Yantra::VisionSorter< InputType, OutputType >::apply_operation_internal().
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