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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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strong |
Element type the shader expects in this binding.
FLOAT32 — cast double channels to float (default). UINT32 — reinterpret variant bytes as uint32_t. INT32 — reinterpret variant bytes as int32_t. PASSTHROUGH — upload raw variant bytes with no cast; caller must pre-stage for INPUT / INPUT_OUTPUT bindings. IMAGE_STORAGE — writeonly/readonly image2D, storage image descriptor. IMAGE_SAMPLED — sampler2D, combined image sampler descriptor.
| Enumerator | |
|---|---|
| FLOAT32 | |
| UINT32 | |
| INT32 | |
| PASSTHROUGH | |
| IMAGE_STORAGE | |
| IMAGE_SAMPLED | |
Definition at line 175 of file GraphicsUtils.hpp.