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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| bool MayaFlux::Yantra::GpuResourceManager::initialise | ( | const GpuShaderConfig & | config, |
| const std::vector< GpuBufferBinding > & | bindings | ||
| ) |
Definition at line 110 of file GpuResourceManager.cpp.
References MayaFlux::Journal::BufferProcessing, MayaFlux::Portal::Graphics::get_compute_press(), MayaFlux::Portal::Graphics::get_shader_foundry(), MayaFlux::Portal::Graphics::INVALID_COMPUTE_PIPELINE, MayaFlux::Portal::Graphics::INVALID_SHADER, m_buffer_slots, m_descriptor_set_ids, m_image_slots, m_impl, m_pipeline_id, m_ready, m_shader_id, MF_ERROR, MayaFlux::Yantra::GpuShaderConfig::push_constant_size, MayaFlux::Yantra::GpuShaderConfig::shader_path, and MayaFlux::Journal::Yantra.
Referenced by MayaFlux::Yantra::GpuDispatchCore::ensure_gpu_ready().
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