|
MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
|
|
strong |
Element type the shader expects in this buffer.
FLOAT32 — cast double channels to float (default). UINT32 — reinterpret variant bytes as uint32_t. INT32 — reinterpret variant bytes as int32_t. PASSTHROUGH — upload raw variant bytes with no cast; caller must pre-stage via stage_passthrough() for INPUT / INPUT_OUTPUT bindings. IMAGE_STORAGE, — writeonly/readonly image2D — eStorageImage descriptor IMAGE_SAMPLED — sampler2D — eCombinedImageSampler descriptor
| Enumerator | |
|---|---|
| FLOAT32 | |
| UINT32 | |
| INT32 | |
| PASSTHROUGH | |
| IMAGE_STORAGE | |
| IMAGE_SAMPLED | |
Definition at line 43 of file GpuResourceManager.hpp.