MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ ElementType

Element type the shader expects in this buffer.

FLOAT32 — cast double channels to float (default). UINT32 — reinterpret variant bytes as uint32_t. INT32 — reinterpret variant bytes as int32_t. PASSTHROUGH — upload raw variant bytes with no cast; caller must pre-stage via stage_passthrough() for INPUT / INPUT_OUTPUT bindings. IMAGE_STORAGE, — writeonly/readonly image2D — eStorageImage descriptor IMAGE_SAMPLED — sampler2D — eCombinedImageSampler descriptor

Enumerator
FLOAT32 
UINT32 
INT32 
PASSTHROUGH 
IMAGE_STORAGE 
IMAGE_SAMPLED 

Definition at line 43 of file GpuResourceManager.hpp.