MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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MayaFlux::Yantra::GpuShaderConfig Struct Reference

Plain-data description of the compute shader to dispatch. More...

#include <GpuResourceManager.hpp>

+ Collaboration diagram for MayaFlux::Yantra::GpuShaderConfig:

Public Attributes

size_t push_constant_size { 0 }
 
std::string shader_path
 
std::array< uint32_t, 3 > workgroup_size { 256, 1, 1 }
 

Detailed Description

Plain-data description of the compute shader to dispatch.

Definition at line 11 of file GpuResourceManager.hpp.


The documentation for this struct was generated from the following file: