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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Plain-data description of the compute shader to dispatch. More...
#include <GpuResourceManager.hpp>
Collaboration diagram for MayaFlux::Yantra::GpuShaderConfig:Public Attributes | |
| size_t | push_constant_size { 0 } |
| std::string | shader_path |
| std::array< uint32_t, 3 > | workgroup_size { 256, 1, 1 } |
Plain-data description of the compute shader to dispatch.
Definition at line 11 of file GpuResourceManager.hpp.