MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ storage_image()

Assemble & MayaFlux::Portal::Graphics::ShaderSpec::Assemble::storage_image ( std::string  name,
BindingDirection  direction = BindingDirection::Output 
)
inline

Declare a storage image binding (image2D).

Definition at line 413 of file ShaderSpec.hpp.

416 {
417 m_bindings.push_back({
418 .name = std::move(name),
419 .direction = direction,
422 .binding_index = m_next_binding++,
423 });
424 return *this;
425 }
@ IMAGE_2D
2D image (grayscale or single channel)

References MayaFlux::Kakshya::IMAGE_2D, m_bindings, m_next_binding, and MayaFlux::Kakshya::VEC4_F32.

Referenced by MayaFlux::Yantra::VisionGpuExecutor::config(), and MayaFlux::Yantra::VisionGpuExecutor::run().

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