MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ m_next_binding

uint32_t MayaFlux::Portal::Graphics::ShaderSpec::Assemble::m_next_binding { 0 }
private

Definition at line 562 of file ShaderSpec.hpp.

562{ 0 };

Referenced by ssbo(), start_binding(), storage_image(), and texture().