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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Portal::Graphics::ShaderFoundry::wait_for_fences | ( | const std::vector< FenceID > & | fence_ids | ) |
Wait for multiple fences to be signaled.
| fence_ids | Vector of fence IDs to wait on |
Definition at line 845 of file ShaderFoundry.cpp.
References get_device(), m_fences, MF_ERROR, MayaFlux::Journal::Portal, and MayaFlux::Journal::ShaderCompilation.
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