MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ end_render_pass()

void MayaFlux::Portal::Graphics::RenderFlow::end_render_pass ( CommandBufferID  cmd_id)

End current render pass.

Parameters
cmd_idCommand buffer ID

Definition at line 683 of file RenderFlow.cpp.

684{
685 auto cmd = m_shader_foundry->get_command_buffer(cmd_id);
686 if (!cmd) {
688 "Invalid command buffer ID: {}", cmd_id);
689 return;
690 }
691
692 cmd.endRenderPass();
693}
#define MF_ERROR(comp, ctx,...)
vk::CommandBuffer get_command_buffer(CommandBufferID cmd_id)
Get Vulkan command buffer handle from CommandBufferID.
@ Rendering
GPU rendering operations (graphics pipeline, frame rendering)
@ Portal
High-level user-facing API layer.

References MayaFlux::Portal::Graphics::ShaderFoundry::get_command_buffer(), m_shader_foundry, MF_ERROR, MayaFlux::Journal::Portal, and MayaFlux::Journal::Rendering.

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