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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::NodeGraphManager::add_to_root | ( | const std::shared_ptr< Node > & | node, |
| ProcessingToken | token, | ||
| unsigned int | channel = 0 |
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| ) |
Add node to specific processing token and channel.
| node | Node to add |
| token | Processing domain (AUDIO_RATE, VISUAL_RATE, etc.) |
| channel | Channel within that domain |
Registers the node with the specified processing domain and channel. The node's output will contribute to that token/channel's output. If the node is not already globally registered, it will be registered automatically.
Definition at line 15 of file NodeGraphManager.cpp.
References get_root_node(), set_channel_mask(), and token.
Referenced by MayaFlux::Kriya::NodeTimer::play_for(), and MayaFlux::Kriya::NodeTimer::play_with_processing().
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