MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ set_channel_mask()

void MayaFlux::Nodes::NodeGraphManager::set_channel_mask ( const std::shared_ptr< Node > &  node,
uint32_t  channel_id 
)
private

Adds the specified channel mask to a node's global registration.

Parameters
nodeNode to modify
channel_idChannel mask to set

Definition at line 312 of file NodeGraphManager.cpp.

313{
314 register_global(node);
315 node->register_channel_usage(channel_id);
316}
void register_global(const std::shared_ptr< Node > &node)
Registers a node globally if not already registered.

References register_global().

Referenced by add_to_root().

+ Here is the call graph for this function:
+ Here is the caller graph for this function: