MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ set_channel_mask()

void MayaFlux::Nodes::NodeGraphManager::set_channel_mask ( const std::shared_ptr< Node > &  node,
uint32_t  channel_id 
)
private

Adds the specified channel mask to a node's global registration.

Parameters
nodeNode to modify
channel_idChannel mask to set

Definition at line 324 of file NodeGraphManager.cpp.

325{
326 register_global(node);
327 node->register_channel_usage(channel_id);
328}
void register_global(const std::shared_ptr< Node > &node)
Registers a node globally if not already registered.

References register_global().

Referenced by add_to_root().

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