MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ unset_channel_mask()

void MayaFlux::Nodes::NodeGraphManager::unset_channel_mask ( const std::shared_ptr< Node > &  node,
uint32_t  channel_id 
)
private

Unsets the specified channel mask from a node's global registration.

Parameters
nodeNode to modify
channel_idChannel mask to unset

Removes the specified channel mask from the node's global registration.

Definition at line 328 of file NodeGraphManager.cpp.

329{
330 unregister_global(node);
331 node->unregister_channel_usage(channel_id);
332}
void unregister_global(const std::shared_ptr< Node > &node)
Unregisters a node globally.

References unregister_global().

Referenced by remove_from_root().

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