MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ map_parameter() [1/2]

void MayaFlux::Nodes::Network::ParticleNetwork::map_parameter ( const std::string &  param_name,
const std::shared_ptr< Node > &  source,
MappingMode  mode = MappingMode::BROADCAST 
)
overridevirtual

Map external node output to network parameter.

Parameters
param_nameParameter name (network-specific, e.g., "brightness", "frequency")
sourceSingle node for BROADCAST
modeMapping mode
Note
Default implementation stores mapping; subclasses handle in process_batch(). This methoud SHOULD BE OVERRIDDEN by child classes that need to handle parameter mappings.

Reimplemented from MayaFlux::Nodes::Network::NodeNetwork.

Definition at line 280 of file ParticleNetwork.cpp.

284{
285 unmap_parameter(param_name);
286
287 ParameterMapping mapping;
288 mapping.param_name = param_name;
289 mapping.mode = mode;
290 mapping.broadcast_source = source;
291 mapping.network_source = nullptr;
292
293 m_parameter_mappings.push_back(std::move(mapping));
294
296 "Mapped parameter '{}' in BROADCAST mode", param_name);
297}
#define MF_DEBUG(comp, ctx,...)
std::vector< ParameterMapping > m_parameter_mappings
void unmap_parameter(const std::string &param_name) override
Remove parameter mapping.
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.

References MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::broadcast_source, MayaFlux::Nodes::Network::NodeNetwork::m_parameter_mappings, MF_DEBUG, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::mode, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::network_source, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::param_name, and unmap_parameter().

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