MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ process_batch()

void MayaFlux::Nodes::Network::ParticleNetwork::process_batch ( unsigned int  num_samples)
overridevirtual

Process the network for the given number of samples.

Parameters
num_samplesNumber of samples/frames to process

Subclasses implement their specific processing logic:

  1. Update internal state (physics, relationships, etc.)
  2. Process individual nodes
  3. Apply inter-node interactions
  4. Aggregate outputs if needed

Called by NodeGraphManager during token processing.

Implements MayaFlux::Nodes::Network::NodeNetwork.

Definition at line 91 of file ParticleNetwork.cpp.

92{
94
95 if (!is_enabled() || !m_operator) {
96 return;
97 }
98
100
101 for (unsigned int frame = 0; frame < num_samples; ++frame) {
102 m_operator->process(m_timestep);
103 }
104
106 "ParticleNetwork processed {} frames with {} operator",
107 num_samples, m_operator->get_type_name());
108}
#define MF_RT_TRACE(comp, ctx,...)
bool is_enabled() const
Check if network is enabled.
void update_mapped_parameters()
Update mapped parameters before physics step.
std::unique_ptr< NetworkOperator > m_operator
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.

References ensure_initialized(), MayaFlux::Nodes::Network::NodeNetwork::is_enabled(), m_operator, m_timestep, MF_RT_TRACE, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, and update_mapped_parameters().

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